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Tech at the Library

Tech at the Library

For general questions regarding technology at University Libraries at Rider University, please consult the University Libraries at Rider University FAQ . For general questions about computing services at Rider University, please consult the Office of Information Technology (OIT) pages.

Equipment at the Library

Current Rider University students, faculty, and staff may borrow a wide selection of technology from the Library Circulation Desk. Technology is available on a first come first serve basis. For more information, go to:

Copying, Printing, and Scanning

The Library has three black & white printers for copying and printing. There are also scanners located in the Library that can be used to send documents directly via email or to your Google Drive. Please visit the EasyPrint page for more info and access.

Laptop Loaner Program

Laptops can be checked out from the circulation desk for use inside of the Library by Rider University students only**. The computers are loaned for a period of two (2) hours and are not allowed to leave the library. They are equipped with Windows OS, web browsers, Microsoft Office, and anti-virus software. The laptops have a wireless network card so that they can get on the Internet using the "nowires" wireless access points located inside of the buildings. These access points provide wireless network access to all public areas of the libraries. If you have your own laptop computer with a wireless card, you may use it in either library. For more information about the wireless network on campus, please go to the "nowires" website at

A late fee in the amount of $20.00 will be charged for not bringing the computer back on time. If the computer is lost a fee of $1700.00 will be charged.

**Faculty or Staff members who wish to borrow laptop computers should contact the Rider OIT HelpDesk by email or phone (609) 219-3000.

If you have any questions, please see a staff member at the circulation desk.

Virtual Reality

The Library supports access to 7 Oculus Quest 2 Virtual Reality headsets to support pedagogy and research. Instructors with questions about support for class projects utilizing VR technology should contact


See Quick Links Below for additional information: